Metroid Prime (v1.02) ROM download for Nintendo Gamecube. ![]() Hey guys - does anyone have any recommended build and optimal settings to use for this game? Trying to get the best experience and it seems to fluctuate quite a bit from build to build. Would really love to hear from someone who has spent the time to really make this game hum so I can play the living heck out of it. EDIT: Just wanted to add that I've been to the wiki and have tried some things but each build I use has a new issue that another doesn't. Ie: ES_Launch, video / audio shuttering, issues with loading save state, problems with wii mode disconnects etc. I've tried the latest 'nightly' build to the current release build to a few in between and like a said I'm just getting combinations of the above and haven't found anything exactly playable yet (getting close!). Gc RomsAll Consoles • 3DO • Atari 2600 • Atari 5200 • Atari 7800 • Atari Jaguar • Atari Lynx • Coleco Colecovision • Dreamcast • Game Gear • Gameboy / Color • Gameboy Advance • GameCube • GCE Vectrex • MAME • Mattel Intellivision • Memotech MTX512 • MGT Sam Coupe • MSX1 • MSX2 • Neo Geo • Neo Geo CD • Neo Geo Pocket • Nintendo • Nintendo 64 • Nintendo DS • PC-Engine • PlayStation • PlayStation 2 • PSP • Sega CD • Sega Genesis • Sega Master System • Sega Saturn • Super Nintendo • TurboGrafx-16 • WonderSwan / Color Search. Changes made to the Wii version (for all regions) • The game uses a similar control system to Metroid Prime 3. • The game supports 16:9 widescreen. • Difficulty settings have been changed from Normal and Hard to Normal, Veteran and Hypermode. The new Normal mode is easier than the original game's Normal mode. • Bloom lighting effects have been added throughout the game. • Bonus material is unlocked by collecting and spending credits earned throughout the game. • The Screenshot tool originally available in Metroid Prime 3 can be unlocked and used. • Textures and shadows are sharper and clearer. • Loading times for doors to open is shortened. Music Categories • (2) • (2) • (1,603) • (23) • (5) • (1) • (1) • (22) • (2) • (148) • (40) • (22) • (15) • (1) • (80) • (2) • (10) • (48) • (3) • (1) • (298) • (1,455) • (1) • (862) • (1) • (3) • (1) • (1) • (5) • (2) • (13) • (2) • (1) • (1) • (2) • (1,019) • (53) • (5) • (1) • (1) • (37) • (76) • (4) • (25) • (5) • (546) • (5) • (170) • (1) • (2) • (15) • (1) • (2) • (1) • (1) • (2) • (3) • (2) • (2,238) • (2) • (1) • (4) • (4) • (670) • (192) • (1) • (48) • (10) • (1,750) • (1) • (1) • (19) • (334) • (280) • (1) • (138) • (5) • (4) • (1) • (7) • (1) • (35) • (1) • (96). John mayer inside wants out album photo. • Scanned Log Book entries will be retained from a previous save when starting a new game. • The Scan Visor's targeting reticule has been changed. • Most of the locations of Luminoth Lore entries has been rearranged. • The music played when receiving the Energy Transfer Module and Dark Temple Keys has been changed. • When Ing Smashers awaken at the Hall of Combat Mastery room in the Sanctuary Fortress, the doors lock until they are defeated. • After defeating the Power Bomb Guardian, the message 'Power Bomb ammunition acquired' appears on-screen when picking up your first Power Bomb Ammo refill. Gc Iso Creator• When entering a Phazon-rich area inhabited by Dark Tallon Metroids, the Impact Crater theme from Metroid Prime is played. • The Luminoth theme played during an Energy Controller restoration cutscene has been extended instead of simply looping. • The Dark Trooper Battle Theme has been modified with a different bass/beat track and loop sequence. • The Spring Ball ability eases the difficulty of some boss battles. • With the introduction of the easier Normal mode, certain boss battles are noticeably easier to complete.
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January 2019
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